Unfortunately due to how drastic of a paradigm shift Spectre is, a large portion of the API's internals are going to need to be rewritten which may introduce some delays although I'm not going to jump the gun and say that we need more time just yet. There are several more tasks that need to be done before the objectives of Spectre will have been met, but we're well on our way. So far the core of the project is in late stages of development. We began from scratch with a new code base and code repository, making sure that we can take this opportunity to review and optimize every part of the application. While this is primarily an internal change to permanently thwart client detection attempts, it has widespread implications that will also give us the opportunity to provide you with awesome new features, free of charge.Īs promised, here is the development update on RuneMate 2.0 Spectre. We will be leveraging cutting edge technologies that have previously never been utilized in this scene with the expectation of creating the new standard for the next generation of botting. This will be a drastic divergence from the stale patterns that all botting clients currently employ, leading to a more long-term solution and a steep barrier to detection. The intention of this project is to architect and implement a new process flow for how the bot client will access and play our favorite game with a focus in making it indistinguishable from a legitimate player for years to come. Today I am happy to announce our initiative aimed to secure a comfortable lead in the arms race for the foreseeable future: RuneMate Spectre. The cat-and-mouse-game between our friends at the Jagex Game Studio and RuneScape botting clients is an age old tale.
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